You produce more than enough power. I'm having the same issue, but all the time. Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. Upload your own content or check out what others have to share! To fix this issue simply edit the ship tile so the orbiting ship uses a different, valid tile in your save file. Build an orbital fortress, explore the wreckage of ancient ships, battle pirates - or become one - and travel back and forth between distant RimWorlds! Space start might instead start you on an occupied tile on the planet. You need to sign in or create an account to do that. Also if currently, you would be experiencing this Toxic Fallout and would want to remove it not only for the future but also immediately, do the following: Ctrl+F in the save file and search for 'activeconditions'. If you encounter any errors while using RT and SoS2 that isn't fixed by setting the thread time to 60 seconds contact Sernior in RT discord or Radian Helix Media discord. (RimHUD might hide this, or too many open letters cause it to be hidden. Special thanks to SonicTHI for code additions and rebalances, to K, who helped thread our space renderer, Karrim for work on the vacuum pathfinding code, Saakra for helping fix issues with world switching, and to Revolus, who wrote a faster version of RimWorlds code for detecting attached ship parts. Keep in mind, our Discord contains multiple projects. Either you have unroof zones in your ship or the room is too large. It is possible to change scenario parts when traveling to a new world, although some may be irrelevant. changing up my comment to explain it better, my shuttle when i launched it to the asteroid from my ship was unable to get back no matter how much fuel i had or where i moved it. Some advanced items need the Archotech Spore. Open the save attached or create a new save in a temperate swamp biome Turn on dev mode In the "debug options menu" click on Make Colony (Full) under Autotests The game should freeze briefly The base should only partially spawn and an error should show in the logs. Take responsibility, because it could take days for me trying to replicate it, which robs us of time on bugs we know for a fact are vanilla in SOS. Nevertheless, I cant plan for every contingency. Currently while in ship battle the location options (world map by default) on the shuttle's launch button is overwritten so it defaults to the enemy ship's map instead. Reddit and its partners use cookies and similar technologies to provide you with a better experience. The base should only partially spawn and an error should show in the logs. Conflicts with Salvaging, Disable ship parts in Mod Settings (besides shuttles). Each section is book-ended by an opening tag and closing tag respectively. Perhaps their descendants will even feel grateful enough to give you gifts. Receive a weekly update of the latest RimWorld Mods and Updates! If you believe your item has been removed by mistake, please contact, This item is incompatible with RimWorld. With theSave Our Ship Modany ship you launch is saved to a file. Launching a shuttle from your ship results in a null error. Will you use your torpedoes and railguns only in self-defense, or will you mercilessly crack trade ships hulls for the valuables they contain?if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'rimworldbase_com-banner-1','ezslot_10',114,'0','0'])};__ez_fad_position('div-gpt-ad-rimworldbase_com-banner-1-0'); Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. Want to join the discussion? #footer_privacy_policy | #footer . Its better to build a small ship then expand it in space. Rimworld Bender is Playing LIVE NOW Starting Off In Save Our Ship 2.3 Combat update - Starter Shuttle William & Mitseharu 7.7K views 1 year ago Handling a 100+ Enemy Raid - Rimworld. Shuttle and salvage bay can stack with things, overlap, etc. Save Our Ship2MOD2RIMWORLD 4.7 188 10:52:54 1-17 (DLCMOD, 24K 2.8 337 08:19 MODRIMWORLD 5.0 103 55:47 Save Our Ship 2.5.5 6.4 1195 4:00:33 []Save Our Ship 1.2 97 05:51 () 3.3 146 26:15 Valve Corporation. All commonly-used data structures, be they UtilityWorldObjects or WorldComponents, are transferred between worlds. Code and concept by Kentington.Artwork by Thain. To move the geyser to a new location, edit the coordinates stored in the line. When the game autosaves, the save names are automatically labeled as "Autosave-#", with the number incrementing by one for every autosave stored. For you or your loved ones! Makes trading difficult and stops SOS2 Trade Ship encounters from spawning. If you have a related Youtube channel, enter the URL. privacy statement. Building your ship on floors and geysers will take them with you to space. All rights reserved. Starting a new game after exiting a game in combat will cause some elements to be present in the new game. The Save files are stored in users AppData folders: View source. Archolife plants and animals are by Oskar Potocki the man, the myth, the legend.Additional coding and maintenance by SonicTHI. When departing a world, you can transfer ownership of your colony to an allied faction, and if you decide to return it may have become a thriving settlement of that faction. You will find:
  • some text regarding the Toxic Fallout
  • . The requirements for launch are much simpler in SoS2 than in vanilla. for some reason the ship reactor keeps thinking there are no thrusters. Includes basic Combat guide. This can be used for a range of ways, from small modifications to existing pawns, recreating specific characters, or simply creating godlike pawns. All rights reserved. In vanilla RimWorld, the ships only purpose is to serve as an expensive win condition. Any mod that changes Vanilla ship parts or ship part behavior will not work with SoS 2! The geyser should be represented as a . To land a ship choose a scenario, Scenario editor, edit mode, add part and click land ship. Is there anything else that could have broken? Like. Going to Space is a Bad Idea - Save Our Ship: RimWorld 333,928 views Feb 7, 2020 Boy recording this took ages. As with always, it is harder to figure out how to create things from thin air than to change existing things. Ensure you have the latest required mods and everything is in the correct order. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. The eye in the storm of modding never blinks. It is only visible to you. Rather than needing to start a new game, once youve built a Johnson-Tanaka drive youll be able to jump between worlds at the touch of a button. Linux users may need this Harmony fix if the game crashes on startup. Some ship parts are not currently designed to be rotatable. If youd like your mods armor to count as EVA gear, simply add EVA to its apparel tags, and make sure it occupies the Overhead or Shell armor layers (for helmets and suits, respectively). The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. Space start does not allow you to name your faction/settlement. On the google sheet for multiplayer-compatibility, it doesn't give any reasons why it doesn't work correctly and I couldn't find out why either on the steam thread for either mod. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. From here, scroll down to find the part you wish to edit. Garden Vessel --- Temporary data sheet: Categories Please keep RimWorld & SOS talk in the #Save-Our-Ship channel. Causes pathfinding glitch where pawns will remain "Standing" on food or other tasks and refuse to navigate. Zlevels does not cause any crashing or problems until you use it on a ship. This item will only be visible in searches to you, your friends, and admins. If you are using third-party mods which explicitly reference SoS2, please try disabling them before you submit a bug report. Within the section, each colony is stored as a list item
  • if multiple colonies were present at any point during the save. Use a shuttle to board the enemy ship, fight your way to the bridge and hack it. Pathfinding to avoid sparkweed zones interferes with pathfinding to avoid vacuum. As a result, some hiccups are to be expected. This mod *is* compatible with existing saved games, although vanilla ships will need to be rebuilt. (may also be in cache). Remove them. You can find his excellent add-on "Alpha Ships" here. Sending further ships to orbit will not cause an engine burn explosion. SoS2 handles planet-hopping differently than its predecessor. I can not find some items in the build menu. Rimworld Mods Miscellaneous Save Our Ship Save Our Ship Endorsements 59 Unique DLs -- Total DLs -- Total views -- Version 0.171 Download: Manual 3 items Last updated 24 September 2017 7:12AM Original upload 20 September 2017 11:59PM Created by Kentington Uploaded by Kentington Virus scan Safe to use Tags for this mod Tag this mod Description I tried to move my ship again, it worked for a few seconds, than the screen went black again and only 4 colonist remain. [Save Our Ship 2] SOS2 Ship Generation Issues emulated in vanilla, [Save Our Ship 2] SOS2 Ship Generation Issues, Open the save attached or create a new save in a temperate swamp biome, In the "debug options menu" click on Make Colony (Full) under Autotests. Edit your save file and set AttackedTradeship to false and PlayerFactionBounty to 0. The class attribute should be familiar to those who know HTML. Some methods in SoS2 require so much computational time that threads will abort due to anti-deadlock time constraints. The Blue Smoke which animates the machine, and gives life to the screen. Obviously this would require extensive work. They are susceptible to freezing, however, but upgrades are available to avoid this in an immersive way. Have a question about this project? Save your game. In turn, within each colony, the section stores items, chunks, filth, plants, buildings and pawns. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Cargo Vessel Exp. Dress in RimWorld style. This is the error i'm getting: I already did the research on this and posted it to the discord. Use radiators, which must be exposed on one end to space, and only work when shields are down. Instead, the geyser can be manually deleted from the save file. The game can be saved in two ways: the player saving a game manually, or the game saving automatically - being an autosave. To remove the geyser entirely, select the lines from to . So now with the Save Our Ship Mod you can take the pawns you love, build a ship and explore new worlds! Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! Please see the. Now load your game, and make sure your ground colony is working. Turn off. Has anyone tried to plug save our ship 2 into the 1.4 build to see what breaks? This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Issue is related to issue #639 [Save Our Ship 2] SOS2 Ship Generation Issues however discord user Simonlagun found a way to reproduce the bug in vanilla rimworld. Overwrites how traders work, replacing all trader events with the arrival of a trading shuttle. Pathfinding in space is broken - most notable on pawns without spacesuits. This item will only be visible to you, admins, and anyone marked as a creator. When saving the game manually, the player can choose a custom name for the save. The fanmade wiki also tracks compatibility issues users have encountered with other mods here. Manage all your favorite fandoms in one place! By clicking Sign up for GitHub, you agree to our terms of service and For more details, especially regarding the mechanics of ship combat, check out our wiki. Causes pathfinding to break or simply not work. Id advise you to make a hard save before each spaceflight, and please send me your error logs if something does go wrong. Perhaps you feel bold enough to track down the source of those psychic signals that have afflicted your colonists since their arrival. You have probably reached to the point where a colony got boring. Some enemy ships spawn with cargo in bottom left corner. Copyright 2023 Robin Scott. Otherwise rotate the parts manually by the left and right rotate buttons. This item will only be visible to you, admins, and anyone marked as a creator. This site is ad-free. -New RimThreaded 2.0 was rewritten from the ground up -Major performance increases. RimHUD, when a letter pops up it hides the heat, energy, and range finder. Once youve built a basic ship and launched it into orbit, it plays a number of roles: as a (relatively) safe place to store a small amount of loot/colonists, a resource sink as you expand it into a full-fledged space station, and most importantly a launch point for orbital quests and ship battles, and a quick way to reach any spot on the planet. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Nevertheless, I cant plan for every contingency. As of v.0.340, Adds additional airlocks with more healthpoints if installed alongside SOS2. It is not complete and never will be. Power wires reset and wire inproperly when a ship is moved to and from space. This causes Camera+ to reveal the place where these images tile, showing multiple planets. Render Texture (used to save the planet background to a static image low on performance) can only save the player's native resolution. It's fully compatible up to the latest patch and even the Royalty. Discover the secrets of evolving your ship's AI into a true archotech, and rule the Rim! The RimWorld Base is a website for all the latest Mods, Scenarios, Guides, Tools and tricks. IF YOU CHANGE THE MOD LIST MAKE SURE TO DISABLE SAVE-TECH AND SAVE-DRUGS FROM MOD SETTINGS BEFORE LANDING. There are many ways in which a third-party mod could store world data. Multiple enemy ship maps should not occur normally. The Save Our Ship 2 Mod serves as a comprehensive overhaul of spaceflight. RimWorlds engine was not set up to handle multiple planets, and Ive had to dig deep into the games guts to make this mod work. Save Our Ship 2 -- Ship Combat Update [Release Trailer] 34,117 views Premiered May 20, 2020 1.2K Dislike Share Save RadianHelixMedia 4.62K subscribers A mod for RimWorld by Ludeon.