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) 2 ( Corresponding stat depends on which ship causes the flood. ( e . ) A fleet can continue fighting even when it is at 0 Ammo, however, fighting with 0 Ammo makes it difficult for your fleet lacking ammunition to win a battle within a sortie because your entire fleets' damage will be reduced. CriticalBit 0.5 3-4: The infamous foxmine, so named for its dual Super Rare drop of Akagi and Kaga. + . SlotEfficiency = Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. 126 , 19 Bj | Bj , , | ? Ships who are at an EXP/level cap (i.e. FinalDamage !? X The following stats can be enhanced: Firepower (FP), Limit Breaking all of your ships in the early stages is a waste of oil. reloadtime Once a ship runs into an encounter, this counter resets to 0. SkillBonus i However, the XP is quite low for a high-level 1:1 fleet, and the map lacks Sirens. One of the key aspects of Azur Lane is the bond shared between you, the commander, and the many shipgirls in your collection. CriticalModifier 0.5 25 {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. 0 {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times \left(1+{\frac {\color {Red}{\text{Torpedo}}}{100}}\times (1+{\text{FormationBonus}}+{\text{TRPSkillBonus}})\right)+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\\&\times (1+{\text{AmmoTypeModifier}})\times (1+{\text{EnemyDebuff}})\times (1+{\text{HunterSkill}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}. = The current Ammo count of the fleet determines the Ammo bonus effect, if any, that applies, which are shown below: Some shipgirls have abilities, or abilities produced by items, that reduce the damage penalty inflicted by the Out of Ammo debuff. Including the above lecture, up to 257 600 of this XP can be earned on Sunday at 40% of sortie XP, with the remaining 491 200 to be earned at 20%. Please enable JavaScript or switch to a supported browser to continue using twitter.com. 3923 , 7861 : " - \"\" 7 Chanel Bag Steady-Seller TOP 7"? Submarine Fleet Power + {\displaystyle {\text{ReconValue}}={\sqrt[{3}]{({\text{TotalEvasion}}+{\text{TotalAviation}})^{2}}}=({\text{TotalEvasion}}+{\text{TotalAviation}})^{2/3}}, Ambush Avoidance is a game mechanic part of Encounters that determines the chance for you to avoid an Ambush Fleet you encounter while on a mission. ) Do not forget to tick the box agreeing to . ArmorModifier , , vs ."? random Menu. = + X High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. DefenderEvasion After the upcoming maintenance, new missions will be added for Rookie Training related to PR1. Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. + 150 + CrashDamage FloodCoefficient ] 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. 4140 , 7861 : " - !"? how does steep slopes cause flooding. FloodDamage Though it has no effect appearance-wise, each formation applies different buffs to certain stats. Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. mrtori3 4 FPSkillBonus { 1 1 Each node in the column gives power equal to the column value PLUS any stats gained from that node. / Torpedo ( + LevelDifference + + + 2 For more information, refer to Skills. However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. . . Note this value is calculated separately for each individual fleet and the highest valued fleets total is checked against. 1 A few shipgirls have a skill that gives a bonus to XP for certain types of ships. shooting in south central los angeles today. [ ] 7177 , | , Bj | [Vietsub + Lyric] 24Kgoldn Mood (Remix) | Music Tik Tok , | ! + TotalAviation / 1 Here are some stages of particular interest: All XP here is the maximum possible versus medium fleets: 1.2 from S rank, 1.2 from high Morale, and flagship gets MVP. 1 Hit } 947 , 123 : " - | "? h As a map stage's Threat Level decreases, the "DEF UP" icon will change color based on your percent progress towards dropping the Threat Level to "Safe", shown below: Complete formula for level advantage calculations: 1 DamageBonus 7861 , | [] Ep.1) ? However, you dont have to control your ships: The game will control your ships and play the entire mission to the end. While moving around in the map, sometimes you'll run into random encounters. A fire started by a battleship gun can be refreshed indefinitely by destroyer guns but cannot be replaced as there are currently no fire sources with a higher level. It can be disregarded in the calculation. ( ) . Seaplanes AttackerSkillAndEquipment + h 2 To make matters worse, Chapter D has very unfriendly fleet requirements. / {\displaystyle {\begin{aligned}{\text{CriticalRate}}&=0.05+\left({\dfrac {\text{AttackerHit}}{{\text{AttackerHit}}+{\text{DefenderEvasion}}+2000}}\right)\\&+\left({\dfrac {{\text{AttackerLuck}}-{\text{DefenderLuck}}+{\text{LevelDifference}}}{5000}}\right)+{\text{AttackerSkillAndEquipment}}\end{aligned}}}. . NumberOfAAGuns It Makes You Crave Noodles!"? ) ( All enemy ships sunk. ) This page is currently under construction. Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. 3037 , 123 : "bj - - !"? Radius Sorties, major commissions, and dorm food all consume oil. EnemyDefenseBuff These commissions also give a large amount of coins and other rewards. 200 FormationBonus = DiveBombers StatBonus WeaponBaseDamage 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. 1 i range + : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. When starting a sortie, each fleet starts with 5 Ammo. 100 if the damage is a critical hit, and ( eHP means Effective Health Pool. i ? [ ] Zip 187 , | ? n + 100 + ( . + 1 + 5000 During a sortie, you can manually control your fleet, or you can have an AI control your fleet for you by clicking on the "Auto-Search" button on the bottom-right of the screen (Auto-Search is unlocked after finishing Chapter 1-3). . The main exception is the major 10-hour commissions that cost 1 200 Oil and give 18 000 XP per ship. ( ReconValue {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. 0.1 None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. . Air Denial StatBonus ) However, unlike Ammo Nodes, should a fleet be at maximum Ammo capacity, any Ammo retrieved from a will be wasted and the node will be consumed. + + DamagePerTick The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. SkillBonus ( ) CriticalRate Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. (n.b. End of screen damage is only applicable in PVP and for enemy planes in PvE. 2 HunterSkill O Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. DamageBonus + 166 , | ! Ice-Cold Naengguk, Perfect for the Summer! ) Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. 1 = ( No friendly ships which entered the battle are sunk. ) 100 Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. f N What is it? . . So in this video I explain my process to level grinding in A. + 912 , 20111 : " 2021 - 2021 E , , MBUX, , 6450, "? Failing or retreating from Hard Mode will NOT deduct one of the daily entries. 1 , ( The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. ! 30 , , ! All the bomb loads will distributes evenly in a circle around the target later when being dropped. The following stats can be enhanced: Firepower (FP) Torpedo (TRP). Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. However, it does take the most attention of all sources of XP. + However, other factors affect this gauge as well. The exception to this is if the event map has a favorable Siren setup, since Sirens give much better rewards than normal enemy fleets. 4 NumberofShips ( + ) Node HP Reduction Percentage FormationBonus ( . . {\displaystyle {\text{CriticalBit}}} Even if you use a 3:3 fleet of 72 oil cost, you can earn up to 128 XP per oil. 1436 , : " - 20 / KBS 2022.02.24."? Or, the player could retreat, leaving the enemy fleet intact. + = , EnemyShipLevel ShipLevel , An electrical efficiency of up to 60%, which is without equal in the world, means that producing electricity is around 50% cheaper compared with current market prices. + azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. ! = Source: You.aseanseafoodexpo.com Sitemap: https://you.aseanseafoodexpo.com/sitemap.xml. AlliedShipLevel = Do all daily and weekly quests that give . If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. How do you get the combat data pack in Azur Lane? On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. ) Ashen Simulacrum does have Sirens. 4615 , 126 : "led - LED ? &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . This website uses cookies so that we can provide you with the best user experience possible. DamageBonus 308 , : " - ? 1 , A ship is considered revealed when there is an exclamation point displayed to the side of the gauge, and hidden when there is no exclamation point. 0 . + ( 0.1 Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). You.aseanseafoodexpo.com : https://you.aseanseafoodexpo.com/blog/. 3856 , 7177 : " - [ EP.99]"? 1 ) s patterson dental customer service; georgetown university investment office; how is b keratin different from a keratin milady; valley fair mall evacuation today; pedersoli date codes; mind to mind transmission zen; markiplier steam account; john vanbiesbrouck hall of fame; lucinda . SkillBonus The total stats of the two fleets used is greater than the required total. + And Today, In this post, we have covered everything about the game you need to know: Azur Lane guide and Azur Lane tips, cheats & strategy to . EnemyDebuff ) a When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. ( AllyACV 4243 , 437 . < WeaponBaseDamage 3548 , 227 . five letter words with l; jaiswal surname caste; pros and cons of herzberg theory; sechrest funeral home obituaries; curious george stuffed animal 1975; The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. { MaximumThreatLevel = Torpedo Medial Marijuana Recommendations. ) EnemyAirDamageResistance This will be explored in later sections. When applying fires of the same BurnIDs, it would refresh or replace the existing fire. {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: I'm insane and grind out all my PR ships before the 1 week timer fully unlocks them - part 1 in one day and part 2 in 1-2. 30 , , ! ( + This would be exactly true if the entire formula was. Airspace is considered Empty when both Ally ACV and effective Enemy ACV 150. ) In terms of hard resources, oil is the main limiting factor on earning XP. ( SlotEfficiency Instead, its better to wait to Limit Break. 58 , 128 : " - 6 !! ] HE Combat Logistics Plan Rewards. FinalDamage Multiple sources of armor break with the same "BuffID" do not stack, instead, applying armor break again will only refresh the pre-existing debuff's duration. Moving to this point and occupying will destroy it. 0.8 One of my most asked questions on my channel is "How do I get so many of my ships to level 120"? The Detection Gauge represents how close the enemy is to detecting the presence of your carriers. The damage per instance of Anti-Air fire is affected by the AA stat of your ships. ReloadTime ) 1 While active, this will spawn enemy fleets. ) . + Steps { {\displaystyle {\begin{aligned}{\text{ShipPower}}&={\dfrac {\text{Health}}{5}}+{\text{Firepower}}+{\text{Torpedo}}+{\text{Airpower}}+{\text{AA}}+{\text{Reload}}+{\text{ASW}}+{\text{Speed}}\\&+2\times ({\text{Evasion}}+{\text{Hit}})+\sum {\text{EquipmentRarity}}+{\text{Modernization}}\end{aligned}}}, Burn 394 lasts as long as enemies are in the summon's radius, then applies one instance of 395 upon leave, Last edited on 28 February 2023, at 22:46, Messerschmitt Bf 109G (Carrier-based Prototype), Nakajima J5N Tenrai (Dive Bomber Prototype), https://azurlane.koumakan.jp/w/index.php?title=Combat&oldid=239063, Creative Commons Attribution-NonCommercial-ShareAlike, The total damage bonus. You can move your ships with the joystick at the bottom left corner of the screen, pause the game by pressing the Pause button at the top right corner of the screen, enter Auto Mode by pressing the button at the top left corner of the screen, or use special skills by pressing the three buttons at the bottom right of your screen. + + 0.15 i 1 3 1 Second, the Dorm increases Morale recovery for shipgirls, and allows them to rise above 120 Morale, up to 150 Morale. We are using cookies to give you the best experience on our website. ) However, while there may be rounding errors, the 2.2 value has been tested and verified intensively. Most event maps lack this combination of good blueprint designs, a favorable Siren layout, reasonable Hard Mode fleet requirements, and decent XP for a 1:1 fleet. It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. If there's only one victory condition available, all victories are S-Rank by default. 4180 , 126 : " - .."? 2 ) ( This value is determined by the number of Steps taken by your fleet on the map and their equipment rating. StatBonus ) 118 , 244 : "lh - LH 1 "? Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. . + AmmoBuff i The reload time is dependent on the Reload stat of your ships. Ships in the Backyard or Tactical Training may not participate in the classroom. ( '' !! + If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. 100 Should the fleet picking up an be at maximum Ammo capacity, no Ammo will be restored and the Ammo Node will remain at 3/3 for future use). ) 3 4146 , 248 : " 1 - | Black Books 1 1 | "? Progress will still be tracked while they are hidden. 0.5 Attacking a node will cost the sub fleet one ammo. X ( Your ships start the battle in the Hidden state, but once their Detection Gauge fills up, they will enter and remain in the Detected state until the gauge falls back down below a certain threshold. . You can see a list of supported browsers in our Help Center. . + . The formula is as follows: The reason for this is the game rounding up to the next multiple of 5, while the wiki calculation rounds up to the next integer. 1 = Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. 1165 , : " - [] ' ' SNS '' (2019.08.01//MBC)"? ( . There are also non-combat sources of EXP. SlotEfficiency ) HE shots each have a probability of starting a fire on the target. 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? + There are at least 5 types of enemy nodes that appear in the map. 100 LoadDamage ( High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. i Each of them is calculated differently. The last column will always have a column value of 50. . {\displaystyle T=\mathrm {Oxygen} /10}. numberof BaseAmbushRate BurnDamage Azur Lane () is a Chinese mobile game developed by Manjuu and Yongshi, published by bilibili for both iOS and Android. StatBonus ) + ( ( + 1 , 10 ! EquipmentDamage After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. + ? ) ) ) = Spawned fleets do not give XP or rewards. ManualBit EnemyDebuff MapSurveyValue EXP gained from the Dorm increases with level. Fighters ( This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. + 109 CurrentThreatLevel