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Enabling SSAO will add shadows to the cabinet interiors and around the items in them. On the highest setting, grass is visibly rendered to extreme distances, causing a noticeable drop in performance for something that debatably doesn't look very good anyway. Could not imagine how great it must look at 60 fps. This ensures that grass is rendered reasonably far without it looking too pixilated, and that it doesn't cause too much of a dip in frames. i mean your rig cost like 2,5k USD? Give their optimised settings a go if what's suggested here is a little too extreme for your setup. Definitely makes the game look awesome on higher settings, but doesn't affect the pixelated textures. For many, this is a much better looking and performance saving alternative to running the game with TAA and RDR2's in-house resolution scaling feature. Within both GeForce experience and the settings file in documents/rd Not many people seem to be aware of the performance cost that tree tessellation inflicts. As with other forms of tessellation, TT simply gives tree models more detail the closer the player is to them. Putting the rowdier settings like Reflections to Medium in combination with everything else should get you above 60 frames in the majority of the game. Update. That wraps up our overview of the Red Dead Redemption 2 PC settings. The latest addition to graphics settings is Tree Tessellation, and while its impact in the benchmark tool is around 5%, its performance impact in game can be 20% when looking directly at trees, hence the "major" impact rating and the recommendation for it to remain off. High and Ultra do offer nicer water, but the performance hit is massive, with nearly a 40% difference between Medium and Ultra. Close Reflection MSAA /Off and then get water physics to half or 3 bars. All systems vary and the game may perform better or worse depending on your exact hardware configuration. It will make screen a bit blurry tho, but you can gain even 20-30% FPS.For video editing and rendering i'm using Davinci Resolve 16.\rhttps://www.blackmagicdesign.com/products/davinciresolve/Song:https://www.youtube.com/watch?v=Nk5lhfDwkqI0:00 Timestamps:0:06 Textures0:38 Lighting1:01 Global Illumination1:17 Shadows1:38 Far Shadows1:54 SSAO2:11 Full SSAO2:25 Reflections2:49 Mirrors3:05 Refraction Issue3:10 Water + Water Physics3:51 Volumetric4:07 Unlocked Volumetric Raymarch Resolution4:22 Particle + Particle Lighting4:58 Tessellation5:18 Antyaliasing5:51 Grass + Grass Shadows6:18 Long Shadows6:31 Geometry7:00 Tree7:14 Parallax Occlusion Mapping Quality7:36 Decal7:48 Fur8:00 \"Performance\"8:07 \"Quality\"8:13 Benchmark Low vs Performance vs Medium vs Quality vs HighPC:GPU: MSI GTX 970 GAMING 4GB @1480MhzCPU: i7-4770k@4.0GHz 4core 8ThreadRAM: Crucial Ballistix Tactical Tracer DDR3 1600Mhz 16GB (2x8GB)Mobo: Z97 Gaming 5SSD: Crucial MX500 256GBHDD: Western Digital Red 2TB PSU: XFX Black Edition XTR 650W (Gold)CPU Cooler: Corsair Hydro Series H110i GTXCase: Corsair Obsidian Series 750DMonitor: AOC G2460PG 144hz G-Sync 1080p 24'Mause: Steelseries Rival 100Keyboard: Random Garbage Valve Corporation. I play above 60 always. Press question mark to learn the rest of the keyboard shortcuts. Refer to our guide on the topic for a detailed look at which API to go with. The Medium matches the Xbox One X and offers a good compromise between performance and image quality. Water Reflection Quality: while not as brutal as the standard Reflection Quality option, this setting can cause frames to crater a good ten or more frames when near bodies of water. Others should opt for Medium for the best balance between image quality and performance. Medium offers solid visuals that are not too far off from High/Ultra, allowing you to push the grass distance beyond 75% without sacrificing too many frames or muddying the visuals of grass near you. Disclaimer: Red Dead Redemption 2 is an insanely large and complex game. It is impossible to definitively test all scenarios, so the performance and settings recommendations contained within this guide are based on our own findings. Certain areas, like your camp, seem to crater performance no matter what you set the game to, but youd be surprised how much visual fidelity you can get out of this game, even with everything set to Medium quality. Looking at benchmarks, RDR 2 somehow runs not too good on the 1080 Ti compared to recent GPUs. This setting controls the accuracy of water refraction, reflection, and physics quality. This setting toggles the games built-in VSync solution for the elimination of screen tearing. Reflection MSAA: Off Geometry Level of Detail: 100% Grass Level of Detail: 80% Tree Quality: High Parallax Occlusion Mapping Quality: Ultra Decal Quality: High Fur Quality: High Tree Tessellation: Off I run those settings at 4K and get on average around 80-90 FPS. This guide should give you a good idea as to what will make your PC buck like a wild bronco, and what can be safely turned down without sacrificing the pretty. It looks next gen imo. add RDR2 set image sharpening to 0.40 and film grain 0.17, this will remove . Go to advanced 3D settings and look for the DSR setting and set it to the desired multiplier (4k on a 1440p monitor should be 2.25x, for example). This is a comparison made to show practically how Tessellation can improve scenes complexity in real-time graphics.The video presents the Unigine Heaven Benchmark maxed out (except for Ambient Occlusion and Anti-Aliasing), rendered with a Gigabyte NVIDIA GTX 770 and recorded with NVIDIA Shadowplay.Watch it at 60 fps to see the video at its original framerate!PC Specs:CPU: Intel Core i7 4770K @3500 MHzRAM: Corsair Vengeance @1600 MHz 4GB 2xGPU: Gigabyte NVIDIA GTX 770 @1293 MHz 2 GBVideo uploaded at 60 fps.https://unigine.com/products/heaven/ Start a new thread to share your experiences with like-minded people. GPUs with 4GB or less VRAM should try High or Medium. Anti-aliasing in RDR2 is a frustrating mystery. It may take a while to find the right mix, but aside from the heavy hitters I mentioned, most settings in the game can be safely set to High or Ultra. TAA and FXAA will cause the game to look blurry, but MSAA will eat it entirely. On the second setting, distant objects are added back in, with some receiving shading. Red Dead Redemption 2 uses parallax occlusion mapping to add shading and detail to what would otherwise be flat, unshaded surfaces. Hardware Unboxed has released two optimisation videos for improving performance. Debuting on Xbox One and PS4 last October, Rockstars western opus pushed the console to their limits and left PC gaming enthusiasts wondering what a PC version might look like. Espaol - Latinoamrica (Spanish - Latin America). Come on, theres gotta be comparison pics somewhere. RELATED: Red Dead Redemption: Unforgettable John Marston Quotes. Nope, accepted it for what it was. Try it at your own risk. At these settings, you will notice some slight banding or dithering in the light, but it will run 3-4% faster than using Ultra, which offers the best light simulation and eliminates the artifacts seen in the console versions. Home; About Us; PHOTO GALLERY; Video Library; Popular Posts; Knanaya Association of North America Uncategorized Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. This feature was added to the game on July 13, 2021. On Ultra, players can make deep tracks in the snow or mud that will cast self shadows. If you find the overall image to be too soft after enabling TAA, you can increase the slider to help sharpen the image. The Schofield is the most well-balanced sidearm and the best revolver in RDR2. Tree Tessellation: off If you still don't get 60 fps in wild or get below 45 fps in villages then lower far shadows, reflections, volumetric lighting, soft shadows, parallax occlusion mapping quality, grass level of detail, and far volumetric resolution by one. Tessellation Quality: this had a moderate impact to frames between Low and Ultra, though High is a fine middle ground only costing a few frames. california vs texas gdp per capita; Juni 16 2022. rdr2 tree tessellation on vs offmale celebrities with taurus rising. This is one of first games I want to try on the new cards. Use this if you are struggling with performance, or just barely keeping 60 frames. We recommend sticking with Ultra as there is no performance to be gained from going lower. Be nice with each other, you little rascals. Yes, I also got the 3080 and can now crank up the settings at 4K, it is definitely stunning. Keep this off unless you can run both without issues, and have this match your MSAA setting for optimal performance. This has the unfortunate effect of reducing frames by a significant amount, given that there are so many trees in the game's environment. Scaling from 3200x1800p to 3840x2160p (4K) will provide better results than trying to scale 1920x1080p to 2560x1440p. Like Volumetrics, Far Shadows, and Lighting Quality, the Water Physics Quality slider represents one of the biggest upgrades over the console version of the game. As a rule, the higher the resolution you scale up from, the better the final product will look. I ended up picking it up since I wanted something to show off my 3080s muscles. We recommend using Ultra unless you are hurting for performance. Double Buffering eliminates the delay but will drop the frame rate to half each time it falls below the refresh rate. It appears that using this option incurs no meaningful performance penalty, so we recommend leaving it on. He understands that breakfast food is the only true food. This setting determines how far away the game engine will display trees at full quality as well as the quality of shading performed on said trees. 50 fps in Valentine and surrounding areas, and probably around 40 fps in my camp for whatever reason. It's a little underwhelming performance-wise on a 2080. Best kept at the same setting you have Shadows set to for performance-quality balance. As a story focused gamer I absolutely loved the first game and loved the second game even more. We recommend keeping this one cranked unless you are desperate for a 2-4% performance hike. The higher the setting, the farther away the textures will appear to be full resolution. This setting determines which rendering API the game will use. Okay, here is where the fun truly begins. For example, if your PC is unable to stay at 60Hz or above, each dip down to 30Hz when Double Buffering is enabled will make the game feel stuttery. Here I will list my graphical setting and PC specs. Things like campfire smoke, sparks, and more are affected by this toggle. This slider determines the distance that grass and undergrowth will be rendered from the player as well as grass shadow level of detail. I remember you getting your 3080, so this is the beast. This slider will enable and enhance objects that arent in the immediate vicinity of the player. Also, I wish the LOD settings were enhanced for the PC port, the texture/asset pop in around Saint Denis is rough. Like the Water Quality setting above, this toggle controls multiple others in the Advanced Graphics Settings. Full Resolution Screen Space Ambient Occlusion: like the cloud setting above, this will depend on your resolution. Even with newer, higher end specs, finding the right settings to get the best balance between quality and performance can be a fine line. Published by on 30 junio, 2022. Tessellation On/Off Comparison - Unigine Heaven Benchmark Nathaniel Joseph Claw 8 subscribers Subscribe 36 Share 7.4K views 8 years ago This is a comparison made to show practically how. Making sure these settings are maxed out (especially power management) will go a long way in making sure one's GPU is running RDR2 as well as possible. - Deleting all files from the Settings folder and restarting the game (someone suspected the in-game Settings menu was bugged and benefited from doing this). If you want to lower resolution to increase performance, use the built-in Resolution Scaling option for the best results. While DLSS is merely a setting in the RDR2 graphics menu, Nvidia DSR can be found in the Nvidia control panel on the desktop. nice guide :) love the pink floyd song reference in your name sir. The effect is not game-breaking and I'm frankly quite impressed with the graphics all the same. Before diving headfirst into the ocean of graphics settings, check the official system requirements for the game to see how your PC stacks up. Low to Ultra only eats a single frame or two, and you really dont want to go below 8x. No combination of anti-aliasing settings have any influence on the issue (on other things yes, of course). Those with higher-end PCs will have lots of room to experiment with the options Rockstar has provided. You can see it pretty good while facing the tree and looking at it head on or you can walk right up to it, plant your face in it and look up to really get a look at what the tessellation adds to it. I tested with every single setting (except water physics and tree tessellation) on the absolute max. We recommend Medium or Low for most players unless you are going for image quality above all else, or are happy playing at 30fps (or worse). - Turning TAA / MSAA / FXAA on/off/something in between. This particular toggle adjusts three other toggles found in the Advanced Graphics section. This is especially noticeable when running through the jungles of Guarma. We recommend the Medium setting for players with mid-range or better PC hardware. It's lighting quality. It's strongly recommended to set Texture Quality to Ultra regardless of the performance hit, as anything lower looks terrible. This dictates the accuracy of water surface reflections. This setting controls the quality of volumetrics (fog, mist, etc) that are near the player. Near Volumetric Resolution: this needs to be set to Medium if you are trying to free up as many frames as possible. You are using an out of date browser. Then make shadow quality high. Nope, never did, never changed. Can safely keep maxed in most cases, but dont drop below 75% unless you love pop-in. Keep an eye out for our review of Red Dead Redemption 2 for PC in the coming days, as we get more hands on time with the port, and see how Rockstar stabilizes the ship. SSAO helps to enhance visuals by darkening the areas where two objects or surfaces meet. This setting determines the quality of fur rendering across a few types of animals and some player character coats found in the game. Don't forget to increase the smoothness to 50% as well. Unless youre me: see self-deprecating insult in the bullet above. Its a beautiful game.Then you decide to hop on RDR2 online and its a complete mod-infested/hacker-infested shit show. These can be safely set to Ultra, though you wont notice a difference between that and High (performance and visually). 6800 XT from December 2020 that's seen a lot of wear and tear. If only fucking R* would give us Cross-Save on PC from console I would rebuy it My 200+ hour character is stuck on ps4. Use the AMD and Nvidia sharpening tools to upscale the image back up to a less blurry level. Geometry Level of Detail: between the lowest setting and highest this only eats a handful of frames, and frankly the game doesnt look right with this below 75%. Grass Level of Detail: far more intense than Geometry, with more pips in the scale to select, this setting can murder frames at higher positions (especially with the grass shadows you get at 75% and higher). Even at its lowest setting, it's drawing a lot of FPS and doesn't even look good on its own. Particle Quality: minimal impact here; High and Ultra look near identical in motion. wanted to make this as a guide but I've no idea how to put an image for a guide so I'll just put it here as a post that will collect dust in depths of forum. The visuals just falls apart without AA. Dont be me. June 30, 2022 . - Using NVidia Control Panel to fix the issue. Went through so many troubleshooting steps that after they recommended me the initial set of instructions for support, I just asked for a refund via PayPal. I suspect the higher settings weren't as thoroughly tested as the console equivalent settings. - Manually tinkering with the settings.xml file. They come in the flavors of Favor Performance, Balanced, and Favor Quality. I say start with the first pip in Favor Performance, and either work up or down from there, based on the framerate you average. We recommend using Ultra for all GPUs with at least 6GB VRAM, as the lesser choices drastically affect image quality. Turn this setting down to high or medium to see improved performance without affecting how the game looks too dramatically. I don't think anyone but a fool would think that it's not the best looking/running on PC. Red Dead Redemption 2 (RDR2) vs. I have it turned off on mine as a guide I followed said it was pointless, how often do you stand right next to a tree Yeah, I seem to get the same performance hit whether I'm right next to a tree or back off a bit from them. As far as we can tell, it only affects performance at night, regardless of which level you choose. The player would only really notice the difference tessellation provides if they stood. You will see the fps difference. It seems as this option only applies to shadows cast by the sun or moon. It may not display this or other websites correctly. Look man listen here. Red Dead Redemption 2 does not appear to use any full-screen motion blur, so we recommend keeping this setting on to get the benefits of the object-based blur. I use gsync so the FPS fluxuation doesn't bother me if it happens. The player would only really notice the difference tessellation provides if they stood directly in front of a tree and stared at it long enough, and trees in RDR2 look good enough as it is. DirectX 12 seems to outperform Vulkan, but by one to two frames in most scenes. Short for Temporal Anti-Aliasing, this setting will eliminate jaggies and stair-stepping by sampling previous frames. Graphics API: Vulkan or DirectX 12 will require a reset (and it WILL set your screen to windowless for DX12, so if you go back to Vulcan you will need to manually set it back to fullscreen). Neat. And thanks to the kind folk for the gold :). Use these recommendations as a starting point for your graphical experimentation rather than a definitive authority. We recommend always using the native resolution of your device for the best image quality. - Turning Tree Quality Low/Ultra, or Tree Tessellation on/off. /r/RedDeadRedemption - A subreddit dedicated to Red Dead Redemption & Red Dead Redemption 2, developed by Rockstar Games, the creators behind the Grand Theft Auto series. If you modify those options individually, the Water Quality setting will read Custom. It doesnt eat a whole lot of frames (one to two), and since its an on/off toggle it doesnt hurt to leave this on. If you're in search of the best-looking graphics with minimal FPS loss, this might help. Volumetric Lighting Quality: this has a quarter of the impact Near Resolution brings to performance, but thats still a healthy hit. Water Physics Quality: if you are somehow well above 60 frames and are fine with your water looking a little more realistic then you can up this setting above the halfway point to simulate as much; though, that final pip to max it is where the hardest performance hit comes, with the max setting suddenly stealing a good ten or more frames to run. Also, with how often you are out in the wilderness in Red Dead Redemption 2, this option feels essential. Or is it just the port itself that is weird? it's a nice feature for screenshots but the performance impact is way to huge for daily use. The scaling works both ways. This option is used in the console versions of the game. Short for Fast Approximate Anti Aliasing, this setting also attempts to eliminate aliasing with a different approach. If you're using a beefier graphics card and want to push it a little further, try these in this order: The main settings that impact performance (for the benchmark) are Reflection Quality, Volumetrics quality, Water Quality, Shadow Quality, & Texture Quality. Thats 39 different settings you can tweak, excluding the Quality Level Preset slider at the top and the video options. The rays measure how thick the cloud is at a given point so the game can more accurately determine how much light should be diffused when traveling from the sun or moon through the cloud (if any). It allows for light propagation through mist, fog, and smoke. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Night time will be when this setting hits hardest, so play around with it at night near a bunch of lights to see how it affects your rig. Try and keep this no lower than Medium, but High should be fine. RELATED: Red Dead Redemption 2's Civilization vs. Frontier Theme Explained. Global Illumination Quality: this one runs rather well at High, and Ultra doesnt look too different, at the cost of a couple frames. Btw these adjustments does not downgrade visuals. Grass Shadows: these can be murder, especially if you wanna take advantage of the improved draw distances in Red Dead Redemption for PC. Dual-wielding Schofields in RDR2 is a deadly combo, and since the revolver is available fairly early in Red . - This article was updated on November 8th, 2019, Attack of the Fanboy / GAME GUIDES / Red Dead Redemption 2 PC Performance Guide. I want to play it again on a 3080 FE 3900x setup, but I have a stupid data cap. Medium is a match for what you get on Xbox One X. By default, the SSAO is rendered at a fraction of the native resolution to help with performance. We recommend using Medium or Low here as both options display the shadows and it helps image quality without the performance hit you get from High, which appears to only offer a placebo increase in image quality. Adjusting this option will change the Volumetrics Quality option above to Custom. The differences are easiest to see during daylight hours in shop windows. Espaol - Latinoamrica (Spanish - Latin America). JavaScript is disabled. Targeting 60 FPS @ 1920x1080. I played it on a 3570k and 1070 at 1440p and between 50-60fps thanks to Gsync. Dial this down to High after shadows and lighting effects if you need frames. Reflections, for reasons well beyond me and others, are equally murderous. Anisotropic Filtering: unless youre the Division 2, this setting is usually a performance freebie. This slider offers a way to set image quality without fussing over each individual toggle. Thank you for sharing! DLSS is NVIDIA's Deep Learning Super Sampling technology. 75% seems to work well with grass shadows set to Medium if you want the game to maintain a sharp look, minimize pop-in, and only cost a few frames. This will affect how detailed textures will appear when shown at an angle to the camera. I'm doing my third replay right now as a way of testing out my 3080. We recommend leaving this off and using TAA unless you need the performance. Turning the grass detail down to three is the sweet spot for looks and performance. i would be more surprised if a AAA game wasn`t vastly superior in a machine like yours tbh. This really helped me. Though it is less realistic, some players may prefer sharp shadows at all times and should disable this option altogether. It is what it is. This guide will explain those settings so that you can get the most out of your time with the PC version of Red Dead Redemption 2. Tested using Nvidia GTX 1070, Vulkan, benchmarking tool, and gameplay. - Verifying the game files via Steam. By . The Ultra option is equivalent to the Xbox One X version of the game. Quality Preset Level: if you do not want to mess with anything below, you can use this slider to go through 21 presets that are (supposedly) tailored to your hardware. Mirror Quality: this is only for reflections in mirrors, which are typically found within a room of sorts, where the GPU is allowed some space to breath. - Tinkering with the resolution scaling setting. Try and keep this no lower than Medium, but High should be fine. Might forget something, but at least those. High is fine, but Medium looks just fine and doesnt nibble on the GPU too hard. The Last of Us 2 (TLOU2 / The Last of Us Part II) | Ultimate Face-Off. For many, it is a game that can be rather tricky to run well, especially on older hardware. Adjusting this option will change the Volumetrics Quality option above to Custom. I was very happy with the image quality and performance with my GTX 1080 while running the game at 1440p, the Hardware Unboxed settings breakdown and the community .ini tweaks really led to a great experience.