10-16-2020: Fixed an issue where fall leaves rendered during winter. Fixed an issue where on rare occassion, several SVE NPCs would display sleep frames after movements. Fixed a bug where players weren't receiving Susan's introduction letter. 09-23-2020: Fixed a freeze at the egg festival when playing multiplayer. Fixed an issue where some twig debris clipped into stumps on Grandpa's Farm. NPCs will now naturally trickle out instead of all leaving at the same time. !!!WARNING!!! 's Room. Players may remove it from their mods folder if they wish. 10-05-2020: Farmhands can no longer trigger the Joja route map changes, must now be done by the host (so the changes reflect for all players). Fixed an issue where Scarlett wore her cosplay outfit in the NPC social menu if the player was at the bus stop. Radioactive Bass, Void Eel, and Butterfish pond colors will now change. 10-18-2020: Claire now appears in Harvey's aerobics event if players meet the required conditions. 10-16-2020: Shearwater bridge is no longer locked off. Added a quick event on IF2R and Grandpa's Farm where Marnie mentions farm animals will stay inside the fenced-in areas. Altered Penny's seven heart event dialogue to include Olivia's residence name change alteration. Added 140 location messages to vanilla interior maps. Fixed an issue where the Grandpa's Farm sandbox configuration map patch showed grass instead of dirt during summer. Story quests are typically received in the mail, but a few are automatically accepted at the beginning of the game to help teach the player about the game. Removed a couple static trees on the Mountain map due to requests. Balanced prices in a "certain area" on a "certain map". Shearwater bridge is now locked off until players reach level 8 fishing and have received a letter from Willy. Added update subkeys for Grandpa's Farm and IF2R which will notify players if an update is available. Edited Haley's 7 heart event to show Haley as annoyed and more direct with her feelings. Removed some static flowers from the bus stop map due to requests. Fixed an issue where the Aurora Vineyard Junimo tablet didn't display light. He closes up shop two hours early on Monday to visit the ridge at Blue Moon Vineyard. It is now located by the Pelican Town community garden and connects to Shearwater Bridge. Several of Sophia's schedules have been slightly altered to reflect this change. Lowered dulse seaweed appearance chance from 30% > 10%. Fixed an issue where players couldn't progress in Harvey's 10 heart event when choosing a question fork option. Apples now plays with Peaches on sunny Fridays and attends all festivals if rooming with the player. Fixed an issue where trees adjacent to the GF spouse area flickered. Wizard, Sandy, and Gunther portraits + sprites and fence redesigns are now edited instead of loaded to provide better compatibility with other mods. In addition to quests posted on the "Help Wanted" board, there are several Story Quests unlocked during gameplay. Removed the backwoods shortcut. Allows easier grass creep management on all IF2R variants. Added a fence replacement for the default fences, matching the static fences throughout the valley. Removed the "Vanilla Sandy Portraits" configuration (no longer needed). Fixed some punctuation errors in a couple events. Unlike other quests, The Player does not have to earn them while the quest is active. 10-21-2020: Fixed an issue where players couldn't converse with Susan at the night market. Items must be collected after accepting the quest. Organized the SVE TMXL folder structure and references in the content.json. Fixed an issue where Penny and several other NPCs routed through Blue Moon Vineyard, taking the long way to their destinations. Fixed a bug where players didn't receive the rusty key when they skipped Krobus' introductory event. Nerfed Radioactive Bass fish pond produce. Fixed an issue where SVE hardcoded Scarlett's and Lance's appearances which overwrote other mods editing their sprites and portraits. Slightly buffed forage spawns at the summit. Fixed an issue where ??? Fixed map tiling issues at the Highlands, Spirit's Eve maze, Shearwater Bridge, Grandpa's Shed, IF2R Farm Cave, Junimo Woods, Cindersap Forest, Morris' Property, and the Jenkin's Residence. Added a new event for Sandy. Fixed an issue where Claire insinuated she was working inside Joja mart on Sundays when actually working at the cinema. Fixed an issue where Victor got glitched during his Joja takeover schedule. This was the cause of a tree blowing up into 1000 sap. And you can keep the [Resource]! Fixed an issue where Lance was floating above the character on Grandpa's Farm during a character event. Fixed an issue where Kent showed up to Olivia's reception in year 1. Players can now interact with the saloon, adventurer guild, and carpenter shops from any counter tile. If players have glitched objects/debris where the shed is placed, they must install "No Clip" to obtain their items/remove debris. 10-21-2020: Fixed an issue where Andy didn't repair his home once the Joja warehouse was complete. Fixed a layering issue with the IF2R shed where large vertical objects, such as trees, clipped through the roof. 10-19-2020: Added Claire and Martin to the Winter Star festival permanently. Edited the hardwood fence configuration. Huge thanks to the Stardew Valley developers! Shearwater Bridge no longer needs to be overwritten. Added "minor" adjustments to the backwoods map. The community center, once the towns most vibrant hub of activity, now lies in shambles. Added reaction dialogue for SVE NPCs regarding Pam's house upgrade. Added special order quests for Sophia, Olivia, Susan, Andy, and Marlon. Added schedule dialogue to vanilla characters when in a "new area". Added schedule dialogue for SVE and vanilla NPCs. - Removed the "IF2RShed" map. -Night and day tiles didn't display correctly in the following maps: town, town east, railroad, forest, beach, and blue moon vineyard. Fixed an issue where players couldn't access the Crimson Badlands if they already received Mr. Qi's challenge letter. All special orders will show up again if attempted and failed. Stardew Valley Expanded is an impressive mod. Lamp posts didn't work correctly in the Joja variant maps. Made the Jenkins' Residence exterior more lush during summer. Fixed an issue where players couldn't access ??? Deleted many flowers in Cindersap Forest due to requests. Removed numerous false dependency entries in the SVE manifest. Changed the arcade carpet in the Stardrop saloon. When doing a special order that requires shipping items, the player can ship the remaining items on the final day. Fixed an issue where ??? Fixed a clipping issue with Kent's schedule in Pelican Town. Buffed hammer damage, knock back, and defense buff. Fixed an issue where Claire's "out of work" event had the same ID as her 12 heart part 2 event. Changed a schedule of Sam where he stood behind a bush in town. Fixed an issue where produce and debris could spawn behind a cherry blossom tree on IF2R (no view). Removed the 'Grampleton Fields' sign from shearwater bridge to avoid player confusion. Some produce unique items. Fixed an issue where IF2R warps were present in the Grandpa's Farm CJB warps. Fixed an issue where the beach boat to Grampleton Fields wasn't patched during the night market. Added many new dialogue lines for the Wizard. Removed zanderb14's original Immersive Farm 2 tilesheet references from IF2R. Fixed an issue where players couldn't fill their watering can at calico desert. Fixed various typos (mostly in Victor's events). Fixed an issue where Lance didn't attend the halloween festivals on even years when married to the player. 09-19-2020: Fixed a bug where players could leave the map boundaries on IF2R if swimming left at the hot spring. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Detail similar to Sophia's house can be expected~. Static trees no longer obstruct player view. 09-16-2020: Fixed a bug where white vertical lines displayed on IF2R cliffs. Fixed an issue where Haley and Marnie would get stuck during their schedule in Cindersap Forest. This page was last modified on 16 February 2021, at 17:02. Changed the "New Fish" section graphic on the descriptions page. Changed "Lost Woods" namespace to "Junimo Woods" and added a new shop. 10-06-2020: Fixed an issue where Gunther clipped into Penny during her dynamic schedule with Sam. Fixed an issue where community garden trellis' blocked players from using the community upgrade beach shortcut. Fixed an issue where Claire's Joja shop wasn't accessible past 7:00pm. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Fixed an issue where Alesia had multiple character sprites in the Adventurer Guild. Increased starfish sale price (120g > 150g). Fixed an issue where the Legend could be caught multiple times. Fixed an issue where SVE quest mail flags wouldn't work in some instances, preventing players from progression. Fixed an issue where there was a glitched tile near a spouse room in the player's farmhouse. Players MUST remove "Summit_Reborn" from their mods folder. Fixed a bush by Clint's house that prevented Leah from moving. SVE NPC dialogue has been restructured to evolve with friendship, matching vanilla characters. But the valley seems full of opportunity. Hey! 09-14-2020: Added immersive lighting to the canopy trees in the Lost Woods and IF2R. Fixed an issue where players couldn't warp to and from Town East. Blocked off the crop field on the Town East map until Entoarox updates Advanced Location Loader. If you want to experience the mod on your own, don't look through here. Extended a secret area on Grandpa's Farm. Increased all tempered galaxy weapon defense stats by 5 and changed descriptions. Fixed an issue where dulse seaweed was in the farming collectables page instead of the the fishing page. Fixed an issue where shadows and lighting glitched during the Wizard forest potion Junimo note event. Penny now says hello to her mother at the bus stop during her Monday marriage schedule. This shard glows with an otherworldly blue light. Schedule During Spring, Alex exits his home at 8am unless it is raining. 09-29-2020: Fixed several miscellaneous map glitches. Updated the event guide. When it saw you, it fled toward town. If players are mid-way through the questline, their materials will be lost. Fixed a bug where the beach map was missing a map layer which caused mod compatibility issues. Added a new UI if players are in Galdora. Fixed an issue where Demetrius clipped into his bookshelf during one of his schedules. 10-19-2020: Fixed an issue where farm buildings couldn't be placed in a couple areas on IF2R (toggled configurations). Fixed an issue where half the stump of the cherry blossom tree in the IF2R backyard was present if players removed the backyard table via configuration on the sandbox layout. Adjusted a part of the railroad fence by one tile. This is another addition to the seasonal edits configuration (default = "true"). event in the Wizard's Tower. Fixed an issue where players could place farm buildings in out of bound areas on Grandpa's Farm. There's now designated spots for spring onions. Fixed an issue where Cassandra clipped into Drake in the adventurer guild. Added a new soundtrack: "Camilla's Tower". Farmhands can now see SVE characters at festivals and marry them without crashing. Fixed an issue where players could get to the railroad from Grampleton Fields before summer 3 year 1. Patched the dirt spot at the southern IF2R minecart with grass. Fixed an issue where players couldn't trigger the Joja ??? Added same sex 10 heart event dialogue for Victor, Olivia, Sophia, and Claire. Any new players that installed SVE within the past day and started a new save will need to type "world_bushreset" in their SMAPI console to fix Pelican Town bush locations. Increased hit points and damage. Fixed an issue where Sophia's reading animation didn't work in some instances during community day. Fixed an issue where some players couldn't add SVE fish to their aquariums. Added signs to Aurora Vineyard, Fairhaven Farm, and Emerald Farm. One change being: She will now talk to Jodi and Caroline at the town plaza during summer, fall, and winter instead of just spring. Fixed an issue where forage at the abandoned community garden didn't spawn. Removed the static trees in the forest by the farm entrance. Fixed an issue where Susan's four heart event witch cave fork froze and had to be skipped. -Joja Mart sold multiple corn seeds at different prices. This page was last edited on 8 August 2022, at 17:46. Fixed an issue where a bush clipped into the pet house on Grandpa's Farm during the intro cutscene. Fixed typos in locational messages and dialogue. Added NPC Map Location tracking compatibility. If you haven't played Stardew Valley before, you are encouraged to play it in its original form as intended by the developer. Redesigned the western forest lake into a river. 09-29-2020: Added an event where Marlon enters the sewers (about 20 seconds long). Fixed some inconsistencies in Lance's dialogue. Added "StrongerMonsters" as a configurable option (default = false). If the player partially completes a special order but ultimately fails, the donated goods can be picked up in the Lost and Found box in the Mayor's house. Susan now visits Robin's shop every Sunday morning before going to Pierre's. Fixed an issue where Dusty was underneath his doghouse if players had the flower valley recolor installed. Fixed an issue where mist effects persisted on sunny days after it rained. Added spouse patios on Grandpa's Farm and Immersive Farm 2 Remastered for Sophia, Victor, Olivia, and Claire. Increased fiddlehead fern spawn chances in the Secret Woods during the summer season. I'm going to invite some friends over to do a "rock rejuvenation" ceremony, but I'll need some crystals to channel the right energies. Crafting Recipes. Fixed a graphical glitch in deep cave (IF2R). Removed hardcoded bushes along the animal fence area on IF2R so players can more easily configure it. Fixed an issue where shearwater bridge was locked off permanently if players divorced Victor during the bridge renovation. Fixed many dialogue inconsistencies, map tiling issues, and schedule bugs. Nerfed many forage areas (you must delete your character's default data file in FTM for this to take effect). Fixed an issue where Harvey's 10 heart event at the railroad froze. Fixed an issue where Lewis/Morris mentioned the player had been cultivating their farm for years during the Grandpa's Farm land expansion questline in year 1. -Evelyn, Calling all amateur paleontologists! Fixed a tiling issue at the Highlands mountain. Fixed an issue where the game froze during Harvey's 10 heart event. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. Added a small dialogue change to Krobus' introductory event if players hadn't yet encountered them at the bus stop. The morning after the player examines the first golden scroll in the, The Wizard gives the player a potion that allows them to read the language of the. Visit the beach south of town before 5:00pm. Fixed an issue where players could gift the galdoran gem. Expanded Storage at Stardew Valley Nexus - Mods and community All games Stardew Valley Mods Items Expanded Storage Expanded Storage Endorsements 3,204 Unique DLs 77,206 Total DLs 223,120 Total views 450,956 Version 2.0.3 Download: Manual 2 items Last updated 22 September 2022 6:30AM Original upload 31 December 2020 10:48PM Created by furyx639 Fixed an issue where farmhands couldn't access the old community garden despite meeting the conditions. Caroline's schedule has been changed. The barrels have been removed. Added two new configurations to Grandpa's Farm titled "Larger Greenhouse" and "Remove Greenhouse Objects". This allows the player spouse to join in on the fun and gives access to buildings/activities. Added additional installation instructions in the ReadMe when updating SVE. Copyright 2023 Robin Scott. Players could walk back to the railroad via the track on Grampleton Fields before the landslide clearing. Fixed an issue where the fence patch couldn't be toggled off when using a recolor. Only reflects on new weapons obtained. Nothing to see here :). The player also earns 150 Friendship points with the requesting villager for completing the quest, with the exception of divorced spouses. Fixed an issue where a certain map patch on Grandpa's Farm didn't apply for farmhands. Stardew Valley is an open-ended country-life RPG! Certain forage will no longer spawn out of season (purple mushrooms, morels, etc). Fixed an issue where players couldn't ride their mounts back to the farm from the bus stop (IF2R). Stardew Valley Expanded remains true to the lore. Added additional lore about Castle Village in Sandy's 5 heart event. Fixed a glitched water tile at Blue Moon Vineyard. Moved a tree by the Wizard's Tower by a couple tiles. Fixed an issue where SVE mail in the collections menu displayed "???" Increased corrupt spirit health (1250 > 1500) and damage (70 > 80). The player will no longer be warped into the Oasis lake. This translates to summer 17th year 3. -Andy and Susan clipped into farmhands when attending player weddings. Note that completing an Item Delivery quest does not count as giving them a gift. You can also be part of the larger Fandom family of communities. Fixed an issue where farmhands would crash due to waterfall effect code. Fixed an issue where some players couldn't enter the adventurer guild. Added night lights to the following buildings: bathhouse, Susan's, Sophia's, Marnie's, and Andy's. Added Victor, Olivia, Sophia, and Claire to the intervention events. The progress bar only tracks items shipped on previous days and this can create the impression that items shipped need to be shipped before the last day, but they do not. Added 5 fish, all caught at Ginger Island. Fixed an issue where furniture could be placed in front of Aurora Vineyard's door (refurbished). Score 50,000 points in Junimo Kart endless mode.