Ch. Option 1 +4, -2 to attack rolls and constitution, electricty resistance 30. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. If you successfully land an attack of opportunity, the enemy must pass a fortitude saving throw (DC 17) or become paralysed for one round. You have total concealment against the outsider under this effect. I will try to update this later. Option 2 +2, speed, whenever the wielder of this shortspear uses the cleave or vital strike feat, the next attack against the affected creature deals additional 3d6 sonic damage (This one currently shows up as null when moused over in crusade mode.). They also gain a +2 circumstance bonus on attack rolls against this target. Whenever this wearer is hit by a non-slashing weapon, they must pass a reflex saving throw (DC 20) or become staggered for the first attack in a round, as well as suffer -2 penalty to attack rolls for one round. Want to. 20d6 damage on first sneak attack per enemy anyone?). In addition, all wearers allies deal additional 3d6 fire damage on successful attacks with weapons for 1 round. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. At the start of every combat, all enemies in a 50 feet range around the wearer must pass a will saving throw (DC 32) or become confused for 2 rounds. When the number of scorches reaches 3, they begin to glow, granting anyone a +2 bonus to attack against such creatures. It would also make it easier to exchange one for the other using ToyBox if necessary. Please see the. Its sometimes hard for me to connect relics I have created back to the original item on your list. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. The effects of multiple applications of this ability do not stack. Option 1 +3, extra 1d10 holy damage on critical hit, 2d10 is x3 multiplier, 3d10 if x4 multplier. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. 20 units per day. :: Pathfinder: Wrath of the Righteous - Enhanced Edition General Discussions Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. If you're on the Lich path, you can raise her and add her to your party. Act 3 - First Retriever - Padded Armor/Shirt, Act 3 - Unholy Symbol of Rovagug - Handaxe/Battle Axe/Great Axe, Act 3 - Chillboar's Hide and Tusks - Shortspear/Spiked Light Shield, Act 3 - Phylactery of Stevanius - Ring/Scythe, Act 3 - Crest of the Fallen Knight - Belt/Chainmail/Shortsword, Act 3 - Faultless Daybreak - Heavy Flail/Light Shield/Scalemail, Act 3 - Stone of Ghostly Pathways - Circlet/Ring/Sai, Act 3 - Wicked Dope - Banded Armor/Quarterstaff, Act 3 - Branch of the Last Ash (Sakoris Map) - Bardiche/Heavy Pick, Act 3 - Attractive Impulse - Gloves/Light Crossbow/Metamagic Rod, Act 5 - Mask of the Facestealer - Belt/Mask, Act 5 - Burning Brand - Bardiche/Sling Staff/Trident, Act 5 - Remains of the Colourless One - Arrows/Breast Plate/Spectacles, Act 5 - Voice of the Cursed Bard - Lyre/Amulet, Zaori's Pin - Circlet - Option 2 is actually +6 charisma and WISDOM. Option 2 This amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. All trademarks are property of their respective owners in the US and other countries. Option 1 This shirt makes all the wearers fire spells deal additional 4d6 fire damage while making them suffer a -2 penalty to AC. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Handaxe/Battle Axe/Great Axe (same effects across all three weapons). All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. The creature is staggered and loses 1 hit point each round. Ancient Elvish Texts. Instead it deals (1d6 + 1 per two caster levels) points of damage. 2 Item Locations. How to get ALL Storyteller Relics for some of the BEST Items in the game! There is no hard timer. Option 2 +3, whenever you cast the same spell three times in a row, your next spell becomes empowered, as though using the empower spell feat, and maximized, as though using the maximize spell feat. Option 1 +2, Radiant, whenever you confirm a critical hit you absorb part of magical essence, dispelling one random spell up to 5th level on the target. They also gain a +2 circumstance bonus on attack rolls against this target. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 2 +2, this chainmail partially absorbs magic from chaotic or evil creatures. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. The amulet also increases the DC of spells with sonic descriptor you cast by 2. The Lost Relic is a quest in Pathfinder: Kingmaker . Posted on October 21, 2021 July 14, 2022 By saadtariq Character traits are abilities that are not tied to your character's race or class. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Option 2 mental perfection +4, whenever the wearer casts a 9th level spell, all enemies in a 30 feet radius must pass a will saving throw (DC 30) or become unable to cast any spells for 1 round. The creature is staggered and loses 1 hit point each round. Option 1- +3, grants ferocity as per the universal monster rule. When such creatures attack the wearer with magic, for the next rounds, the wearer gains a +2 profane bonus to attack and damage rolls, and caster level checks made to overcome spell resistance. Pathfinder: Wrath of the Righteous All Relics Restored in Crusader Mode Guide + Obtaining Relics in All Act Added: September 23, 2021, 3:07pm UTC SteamsPlay Guides 0 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. (Shows as a flail, even if choosing a club. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. This bonus can stack up to +5. Bardiche/Heavy Pick (both options come with same enchantments) . Handaxe/Battle Axe/Great Axe (same effects across all three weapons). Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " This shield also deals additional 2d8 points of holy damage to undead creatures. Option 2 +3, speed, whenever the wielder lands a hit with this sai on a summoned creature, it deals additional 1d12 piercing damage. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. Option 2 Whenever the wielder of this ammuntion lands a hit, the enemy must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. This effect stacks up to 3 times and persists for 1d4 rounds. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. If you have the Trickster mythic path, have him initiate you into the faith to receive Crypt Key (if you don't, he dies after you leave, meaning you lose him as a vendor). If a marked creature dies, a will-o-wisp (CR 8) appears for 10 minutes or until a new will-o-wisp will be created, this will-o-wisp will try to heal and support your characters. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. This is a great guide. Unsure if this will come out as a club or not.). Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Posted on October 29, 2021 July 14, 2022 By saadtariq Unique Shields List and Locations. All rights reserved. Option 1 This amulet makes the wearers voice stronger and allows it to maintain its power for longer periods of time. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. I will try to update this later. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Let's Play Pathfinder Wrath Of The Righteous. Name Type Desc Location Arrowguard: Buckler: This +4 buckler grants its wielder an additional +3 bonus to AC against ranged attacks. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. This bonus can stack up to +5. The enemy also suffers -2 penalty to all saving throws until the end of combat. Option 2 +5, made of crystals and be worn by a druid. A successful saving throw negates the blindness and halves the damage. You can tell Kyado to be brave and fight against the witch then just leave him alone without going downstairs. The modified spell also becomes maximized as though using the maximize spell feat. Option 3 +3, vicious, whenever the wielder of lands a hit on an enemy who doesnt wield a weapon, it must pass a fortitude saving throw (DC 21) or for one round its claws or other natural weapons are deformed, thus suffering -6 damage per attack with natural weapons. Option 3 +4, keen, whenever the wielder lands a sneak attack with this sai against a new living enemy that enemy is infested with tiny spiders. Dragon or Giant subtype. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Bugged. If the number of scorches reaches 5, the enemy starts bleeding and these scorches become tainted. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Crusade, crusade, crusade, and drives your foes into the abyss. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Handaxe/Battle Axe/Great Axe (same effects across all three weapons). A successful saving throw negates the blindness and halves the damage. Option 1 +5, made of crystals and can be worn by a druid. If an attack of opportunity was a critical hit, the enemy is staggered. The framerate dropped significantly in big cities (one made of spinning floating islands in. Maddening Gaze: As a swift action, you can look in a certain direction. Option 2 Whenever a druid wearing it casts a spell from their spellbook, they cast it as if they were one level higher. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. It also has to pass a fortitude saving throw (DC 19) or all bludgeoning damage it receives will be multiplied by 1.5 until the end of combat. Due to the sheer amount of items, Ive condensed many of the tooltips down to be more brief, but have otherwise copied exact descriptions. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Option 1 Bugged. However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. Save my name, email, and website in this browser for the next time I comment. Option 1 +2 enhancement bonus to constitution. 20d6 damage on first sneak attack per enemy anyone?). Option 3 +3, adamantite, your mount gets a +3 bonus on all saving throws and a +3 bonus to CMD. Option 3 +3, +3 bonus to saving throws against fear and nauseated condition. The first two will have additional quests "Ranhild's Day" and "Unconquered Spirit" for you. When you are hit by an enemys attack of opportunity, they enemy must pass a reflex saving throw (DC 15) or suffer 2d6 acid damage. Option 1 mental perfection +4, allows its wearer to reroll 3 failed saving throws against death effects per day. Temple of the Good Hunt walkthrough - Pathfinder: Wrath of the Righteous You'll find this temple slightly west of Drezen. If it lands a hit on an enemy wielding a weapon, the enemy should pass the same saving throw but suffer -2 penalty to attack for one round. Option 3 +2 enhancement bonus to intelligence. Option 1 +2, this shortspear absorbs water from the target on each hit. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. Option 2 +3, radiant. Option 1 +2, wielder does +1 bonus damage per dice rolledfor spells with cold descriptor. While in this state you share an unbreakable bond, while under this effect all members get an additional attack of opportunity per round. The image is below. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Pathfinder: Wrath of the Righteous Attacks of Opportunity Explained, Pathfinder: Wrath of the Righteous All Natural Weapon Attacks Guide, Pathfinder: Wrath of the Righteous Basic Combat Tips, Pathfinder: Wrath of the Righteous Reading Benefits, OCTOPATH TRAVELER II Hikari 60k+ Damage, 1hp, 1shot 1vs1 Challenge Setup, Wo Long: Fallen Dynasty 100% Achievement Guide, The Genesis Order: All Secrets Guide (New V0.65). Home Guides Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide Pathfinder: Wrath of the Righteous - All Restored Crusader Relics Guide September 22, 2021 3 This is a guide to all of the restored relics in crusade mode, and what gear you can get from it.